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  2. Associative property - Wikipedia

    en.wikipedia.org/wiki/Associative_property

    The trivial operation x ∗ y = x (that is, the result is the first argument, no matter what the second argument is) is associative but not commutative. Likewise, the trivial operation x ∘ y = y (that is, the result is the second argument, no matter what the first argument is) is associative but not commutative.

  3. Ancient Egyptian multiplication - Wikipedia

    en.wikipedia.org/wiki/Ancient_Egyptian...

    In mathematics, ancient Egyptian multiplication (also known as Egyptian multiplication, Ethiopian multiplication, Russian multiplication, or peasant multiplication), one of two multiplication methods used by scribes, is a systematic method for multiplying two numbers that does not require the multiplication table, only the ability to multiply and divide by 2, and to add.

  4. Associative algebra - Wikipedia

    en.wikipedia.org/wiki/Associative_algebra

    In mathematics, an associative algebra A over a commutative ring (often a field) K is a ring A together with a ring homomorphism from K into the center of A.This is thus an algebraic structure with an addition, a multiplication, and a scalar multiplication (the multiplication by the image of the ring homomorphism of an element of K).

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Y axis = product. Extension of this pattern into other quadrants gives the reason why a negative number times a negative number yields a positive number. Note also how multiplication by zero causes a reduction in dimensionality, as does multiplication by a singular matrix where the determinant is 0. In this process, information is lost and ...

  6. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  8. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection.

  9. Æ - Wikipedia

    en.wikipedia.org/wiki/Æ

    Æ in Helvetica and Bodoni Æ alone and in context. Æ (lowercase: æ) is a character formed from the letters a and e, originally a ligature representing the Latin diphthong ae.It has been promoted to the status of a letter in some languages, including Danish, Norwegian, Icelandic, and Faroese.