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Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android , iOS , macOS , Nintendo Switch , PlayStation 4 , Windows , and Xbox One , and in November 2020 for PlayStation 5 and Xbox Series X/S .
Verse is designed to interact with Fortnite Creative's existing devices system. As of June 2024, UEFN remains the only way to interpret, parse, compile or run Verse code; plans to implement the language into the release of Unreal Engine 6 have been discussed.
Among these new realities were Lego Fortnite, Rocket Racing, and Fortnite Festival, which were released in the opening dates of Chapter 5. Fall Guys x Fortnite was added in July 2024. An OG-inspired "Reload" mode was added in July 2024, while a standalone OG mode was added in December 2024, expanding on Season OG.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
Released seven years ago this fall, Fortnite Battle Royale grew Cary’s Epic Games from a hip mid-sized studio into one of the most valuable private companies in the world.
Amongst the Fortnite community, projects made with UEFN are referred to as 'Creative 2.0' while projects created in the former are considered 'Creative 1.0'. [1] With the release of UEFN, Epic also launched its Island Creator program in addition to the previous Support-A-Creator program, both creator programs allow developers to benefit ...
Founded in June 2011, THQ Nordic is an Austrian video game publisher based in Vienna that acts as the primary publishing arm of Swedish holding company Embracer Group.THQ Nordic GmbH, originally Nordic Games GmbH, changed its name to THQ Nordic in 2016 to better reflect its games portfolio.
The Fortnite Creative Cup had a similar online process to select the players for the finals, taking place over five two-week periods from April to June 2019. Each active week, a new Creative challenge is available. Players, once completed with their Creative island, must submit a video of that challenge to Epic in that period.