Search results
Results From The WOW.Com Content Network
The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
The Atari video game burial was a mass burial of unsold video game cartridges, ... The event became a cultural icon and a reminder of the video game crash of 1983; ...
Major events include the video game crash of 1983 in North America, ... Atari 2600 Atari, Inc. — 1983: Shoot 'em up: 1,475,240 [26] 4 Pitfall! Atari 2600 Activision —
Atari (/ ə ˈ t ɑːr i /) is a ... These problems were followed by the video game crash of 1983, with losses that totaled more than $500 million. Warner's stock ...
The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]
The video game crash of 1983 was an industrywide disaster, especially for Atari. Nintendo's new regional subsidiary, Nintendo of America, was tentatively planning the risky American adaptation of the hit Japanese video game console, the Famicom.
Now, this is just getting out of hand. Bossa Studios co-founder Henrique Olifiers seems to think that, if the copycatting practices in social games persist, then the industry is doomed. In so many ...
The Atari burial to dispose of unsold stock was created in September 1983 and seen as an iconic element of the 1983 video game crash. At the same time, Atari has been acquired by Warner Communications, and internal policies led to the departure of four key programmers David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead, who went and ...