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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
The Atari video game burial was a mass burial of unsold video game cartridges, ... The event became a cultural icon and a reminder of the video game crash of 1983; ...
Major events include the video game crash of 1983 in North America, ... Atari 2600 Atari, Inc. — 1983: Shoot 'em up: 1,475,240 [26] 4 Pitfall! Atari 2600 Activision —
Atari (/ ə ˈ t ɑːr i /) is a ... These problems were followed by the video game crash of 1983, with losses that totaled more than $500 million. Warner's stock ...
The Atari burial to dispose of unsold stock was created in September 1983 and seen as an iconic element of the 1983 video game crash. At the same time, Atari has been acquired by Warner Communications, and internal policies led to the departure of four key programmers David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead, who went and ...
An over-saturation of consoles and games, [13] coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market.
Now, this is just getting out of hand. Bossa Studios co-founder Henrique Olifiers seems to think that, if the copycatting practices in social games persist, then the industry is doomed. In so many ...
However, since Atari understood that Adam was a home computer, they postponed signing the agreement with Nintendo and asked the company to resolve the issue with rights. [13] The problem was resolved, but during this time, the video game crash of 1983 had occurred and Atari began to lose influence in the market. With this, Nintendo had no ...