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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    The use of augmented reality (AR) in the classroom signifies a dramatic change in teaching strategies. More interactive and experiential learning opportunities are made possible by augmented reality (AR) technology, which radically alters how students interact with course materials, according to Koumpouros (2024). [31]

  4. List of software related to augmented reality - Wikipedia

    en.wikipedia.org/wiki/List_of_software_related...

    End-to-end branded app solutions Spark AR Studio: 2019 [8] AR development toolkits AR development tool developed by Meta and used to make Instagram filters. Vuforia Augmented Reality SDK: AR development toolkits Formerly Qualcomm's QCAR, is a Software Development Kit for creating augmented reality applications for mobile devices. [9] [10] Web ...

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    As augmented reality advances, it finds increasing applications in healthcare. Augmented reality and similar computer based-utilities are being used to train medical professionals. [241] [242] In healthcare, AR can be used to provide guidance during diagnostic and therapeutic interventions e.g. during surgery.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Augmented reality (AR) provides students and teachers with the opportunity to create layers of digital information, including both virtual worlds and real-world elements, to interact in real-time. AR technology plays an important role in the future of the classroom where human -I co-orchestration takes place seamlessly. [ 137 ]

  7. Computer-mediated reality - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated_reality

    Mediated reality is a proper superset of mixed reality, augmented reality, and virtual reality, as it also includes, for example, diminished reality. [2] Typically, it is the user's visual perception of the environment that is mediated.

  8. Tango (platform) - Wikipedia

    en.wikipedia.org/wiki/Tango_(platform)

    Tango (named Project Tango while in testing) was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices , such as smartphones and tablets , to detect their position relative to the world around them without ...

  9. Swift Playgrounds - Wikipedia

    en.wikipedia.org/wiki/Swift_Playgrounds

    The app was presented as a teaching tool for students, introducing the core concepts of coding using an interactive environment designed for touch. [15] The application's name is an apparent reference to Xcode's earlier Playgrounds feature, introduced in 2014.