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A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.
UML state machine, [1] formerly known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation.
In the state-transition table, all possible inputs to the finite-state machine are enumerated across the columns of the table, while all possible states are enumerated across the rows. If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1.
State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.
An ASM chart consists of an interconnection of four types of basic elements: state name, state box, decision box, and conditional outputs box. An ASM state, represented as a rectangle, corresponds to one state of a regular state diagram or finite-state machine. The Moore type outputs are listed inside the box. State Name
The various process states, displayed in a state diagram, with arrows indicating possible transitions between states - as can be seen some processes are stored in main memory (yellow), and some are stored in secondary memory (green).