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  2. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  4. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  5. Amid Evil - Wikipedia

    en.wikipedia.org/wiki/Amid_Evil

    Amid Evil is a first-person shooter video game developed by Indefatigable and published by New Blood Interactive.The game's dark fantasy theme, action-oriented gameplay, and retro-inspired visual elements have earned it frequent descriptions as a spiritual successor to 1994's Heretic and 1995's Hexen.

  6. Lexus RX - Wikipedia

    en.wikipedia.org/wiki/Lexus_RX

    In November 2000, the 2.2-liter 5S-FE engine in the Harrier was replaced by the 2.4-liter 2AZ-FE four-cylinder engine, producing 117 kilowatts (157 hp) JIS and 221 newton-metres (163 lb⋅ft) of torque. [22] As before, the engine was offered with either front-wheel drive (ACU10) or all-wheel drive (ACU15) versions. [22]

  7. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Example image prior to compression Detail from example image, after compression at 8, 3.56 and 2 bits/pixel. The method of compression is an evolution of Color Cell Compression with features including numerous closely spaced fractional bit rates, multiple color formats, support for high-dynamic-range (HDR) textures, and real 3D texture support.