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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
A processor with 128-bit byte addressing could directly address up to 2 128 (over 3.40 × 10 38) bytes, which would greatly exceed the total data captured, created, or replicated on Earth as of 2018, which has been estimated to be around 33 zettabytes (over 2 74 bytes).