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  2. Climate change video game - Wikipedia

    en.wikipedia.org/wiki/Climate_change_video_game

    Act to Adapt, [9] developed by PLAN International, [10] the Red Cross Red Crescent Climate Centre, [11] the Engagement Lab at Emerson College, [12] and the Philippines Red Cross, [13] is a giant board game that divides 10–30 players into a 'community team' and a 'hazard team.' The community team must prioritize and protect vulnerable ...

  3. Environmental impact of Big Tech - Wikipedia

    en.wikipedia.org/wiki/Environmental_impact_of...

    The environmental impact of Big Tech is a phenomenon in which many aspects of Big Tech contribute to negative impacts on the environment and climate change.In the big data age, technologists and people in general find it valuable to view emerging technologies with a critical lens, one of which is geared toward the environment.

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  5. Foldit - Wikipedia

    en.wikipedia.org/wiki/Foldit

    Prof. David Baker, a protein research scientist at the University of Washington, founded the Foldit project.Seth Cooper was the lead game designer. Before starting the project, Baker and his laboratory coworkers relied on another research project named Rosetta [5] to predict the native structures of various proteins using special computer protein structure prediction algorithms.

  6. Green computing - Wikipedia

    en.wikipedia.org/wiki/Green_computing

    The European Union sees digitalisation and the adoption of ICT (Information and Communications Technology) solutions as an important tool for creating greener solutions, while also acknowledging that in order to achieve the desired positive environmental impact, the tools themselves must be environmentally sustainable. [14]

  7. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    A predefined Habit may be "1 hour of productive work". If a user records an hour of productive work on the Habitica app, they will gain experience and gold; this is a positive Habit. A predefined Habit may be "Eat junk food". If a user records eating junk food on the Habitica app, they will lose health; this is a negative Habit.

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