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  2. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    NURBS have the ability to exactly describe circles. Here, the black triangle is the control polygon of a NURBS curve (shown at w=1). The Blue dotted line shows the corresponding control polygon of a B-spline curve in 3D homogeneous coordinates, formed by multiplying the NURBS by the control points by the corresponding weights. The blue ...

  3. Wireless mesh network - Wikipedia

    en.wikipedia.org/wiki/Wireless_mesh_network

    A wireless mesh network (WMN) is a communications network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network. [1] A mesh refers to rich interconnection among devices or nodes. Wireless mesh networks often consist of mesh clients, mesh routers and gateways. Mobility of nodes is less frequent.

  4. In the battle of WiFi versus mesh networks, the latter has ...

    www.aol.com/battle-wifi-versus-mesh-networks...

    A mesh network is a private wireless broadband network in which devices, ... Carl's Jr. is giving away free burgers this week. Food. Southern Living. The best brown sugar substitute.

  5. Get Rid Of Your Home's Dead Spots For Good With These Mesh Wi ...

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    $219.00 at amazon.com. Mesh Wi-Fi 6 System. If you haven't already taken the Wi-Fi 6 plunge (and don't have a Google smart home), your best bet for a mesh Wi-Fi system is the Asus ZenWifi AX.

  6. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    The library centered on the creation of animated single mesh avatars for the Blaxxun 3d multi-user platform. It allowed the user to create smooth shaped triangle meshes and join different meshes together with tangent matching surfaces at the joining edges using a C++ compiler . [ 11 ]

  7. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically manipulated by the low-polygon mesh to achieve the desired results.

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