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It originated as a fork of PS3 Media Server. It allows streaming of media files to a wide range of devices including video game consoles , smart TVs , smartphones , and Blu-ray players . [ 5 ] It streams and transcodes multimedia files over a network connection to the rendering device, ensuring that a supported rendering device will receive the ...
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console.
Set whether you would like live TV to always be recorded or only when paused for trick mode. Screen Size settings; Gameplay recordings on and off (See below) Parental Lock; HDD Size: PlayTV can only record to the PlayStation 3's own internal hard drive. Recorded videos can then be transferred to an external storage device in some regions.
Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2 , there have been some online video games that support cross-play.
PS3 Media Server is a DLNA-compliant UPnP media server. Originally written to support the PlayStation 3 , it has been expanded to support a range of other media renderers, including Xbox 360 , various Pioneer , Philips , Samsung , and Sony televisions, as well as portable devices.
The PlayStation 3 version of the XrossMediaBar includes ten categories of options: Users, Settings, Photo, Music, Video, TV/Video Services, Game, Network, PlayStation Network, and Friends. The dynamic lines on the background are more condensed into a 'ribbon' rather than the PSP's large waves, unselected icons shrink slightly and every ...
Microsoft has explored cross-platform play between their Xbox consoles and players on Windows machines uses services under its purview. Microsoft developed the Games for Windows – Live interface in part to work with the Xbox Live services so that cross-platform play could be released, with the first such title released being Shadowrun (2007). [7]
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]