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  2. Zener cards - Wikipedia

    en.wikipedia.org/wiki/Zener_cards

    At the best of times, card-shuffling is a poor way of getting a random distribution of symbols." [6] Rhine's experiments with Zener cards were discredited due to either sensory leakage, cheating, or both. The latter included the subject being able to read the symbols from slight indentations on the backs of cards, and being able to both see and ...

  3. Lawrence W. Barsalou - Wikipedia

    en.wikipedia.org/wiki/Lawrence_W._Barsalou

    Barsalou’s most notable contribution to grounded cognition is the development of perceptual symbol systems theory. [6] According to perceptual symbol systems theory, bottom-up patterns of activation within sensory-motor areas become associated during perception, and thus become perceptually-based symbols.

  4. Subjective constancy - Wikipedia

    en.wikipedia.org/wiki/Subjective_constancy

    Subjective constancy or perceptual constancy is the perception of an object or quality as constant even though our sensation of the object changes. [1] While the physical characteristics of an object may not change, in an attempt to deal with the external world, the human perceptual system has mechanisms that adjust to the stimulus.

  5. Common coding theory - Wikipedia

    en.wikipedia.org/wiki/Common_coding_theory

    Common coding theory is a cognitive psychology theory describing how perceptual representations (e.g. of things we can see and hear) and motor representations (e.g. of hand actions) are linked. The theory claims that there is a shared representation (a common code) for both perception and action.

  6. Cognitive revolution - Wikipedia

    en.wikipedia.org/wiki/Cognitive_revolution

    Lawrence Barsalou's 'perceptual symbols' theory asserts that mental processes operate with modal symbols that maintain the sensory properties of perceptual experiences. [ 33 ] [ 34 ] According to Barsalou (2020), the "grounded cognition" perspective in which his theory is framed asserts that cognition emerges from the interaction between amodal ...

  7. Perceptual learning - Wikipedia

    en.wikipedia.org/wiki/Perceptual_learning

    Perceptual learning is a more in-depth relationship between experience and perception. Different perceptions of the same sensory input may arise in individuals with different experiences or training. This leads to important issues about the ontology of sensory experience, the relationship between cognition and perception. An example of this is ...

  8. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  9. Two-alternative forced choice - Wikipedia

    en.wikipedia.org/wiki/Two-alternative_forced_choice

    Example of six evidence accumulation sequences from an unbiased (100% noise) source. The dotted lines indicate the thresholds for decision making for each of the two alternatives. The drift-diffusion model (DDM) is a well defined [ 19 ] model, that is proposed to implement an optimal decision policy for 2AFC. [ 20 ]