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An entity–relationship model (or ER model) describes interrelated things of interest in a specific domain of knowledge. A basic ER model is composed of entity types (which classify the things of interest) and specifies relationships that can exist between entities (instances of those entity types).
Provides management of actors, use cases, user stories, declarative requirements, and test scenarios. Includes glossary, data dictionary, and issue tracking. Supports use case diagrams, auto-generated flow diagrams, screen mock-ups, and free-form diagrams. clang-uml: Unknown Unknown Unknown Unknown No C++ PlantUML, Mermaid.js
For example, think of A as Authors, and B as Books. An Author can write several Books, and a Book can be written by several Authors. In a relational database management system, such relationships are usually implemented by means of an associative table (also known as join table, junction table or cross-reference table), say, AB with two one-to-many relationships A → AB and B → AB.
In systems analysis, a one-to-many relationship is a type of cardinality that refers to the relationship between two entities (see also entity–relationship model). For example, take a car and an owner of the car. The car can only be owned by one owner at a time or not owned at all, and an owner could own zero, one, or multiple cars.
A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it. This article discusses the latter sense. (For more on the other sense, see for example user persona.)
Overview of a data-modeling context: Data model is based on Data, Data relationship, Data semantic and Data constraint. A data model provides the details of information to be stored, and is of primary use when the final product is the generation of computer software code for an application or the preparation of a functional specification to aid a computer software make-or-buy decision.
Resources, events, agents (REA) is a model of how an accounting system can be re-engineered for the computer age.REA was originally proposed in 1982 by William E. McCarthy as a generalized accounting model, [1] and contained the concepts of resources, events and agents (McCarthy 1982).
In a business game or business simulation game, a scenario is played out in a simulated environment and the learner or user is asked to make individual or team based decisions on how to act in the simulations. Often multiple choice alternatives are used and the scenario is played out following a branching tree based on which decisions the ...