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Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded content. [2] A home video game console requires a computer monitor or television set as an output. [3] Handheld controllers are commonly used as input devices.
A size comparison of the (top to bottom) Wii (2006), GameCube (2001), Nintendo 64 (1996), North American SNES (1991) and the NES outside of Japan (1985) The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles.
Mega Drive November 30, 1990 800,000 [17] 1994 Microsoft Xbox One November 22, 2013 710,000 [69] June 2016 Sega Master System September 1987 700,000 [17] 1993 Nintendo Wii U # November 30, 2012 750,000 [69] (estimated) June 2016 Switch # March 3, 2017 600,000 2017 Sony PlayStation 3 March 23, 2007 500,000 [70] March 2008 Atari 2600 1978 450,000 ...
Nintendo continued to sell the revised Wii model and the Wii Mini alongside the Wii U during the Wii U's first release year. During 2013, Nintendo began to sunset certain Wii online functions as they pushed consumers towards the Wii U as a replacement system or towards the offline Wii Mini, though the Wii Shop Channel remained available. [68]
First released in North America on November 19, 2006, it was a launch title for the system and was bundled with the Wii console in all regions except Japan and South Korea. The game went on to sell nearly 83 million units worldwide making it the fourth-best-selling video game of all time and is also the best-selling game released on a single ...
The duration from the eighth generation until the start of the ninth was one of the longest in history, having started in 2012 with the release of Nintendo's Wii U.Past generations typically had five-year windows as a result of Moore's law, [9] but Microsoft and Sony instead launched mid-console redesigns, the Xbox One X and PlayStation 4 Pro. [10]
The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and games from prior generations of video games (marketed with the Virtual Console brand). [2]
The Wii Optical Disc (RVL-006) is the physical game medium for the Wii, created by Panasonic.Nintendo extended its proprietary technology to use a full size 12 cm, 4.7/8.54 GB DVD-based [12] disc, retaining the benefits of the GameCube Game Disc, and adding the standard capacity of a double-layer DVD-ROM.