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Altun Ha / ɑː l ˈ t uː n h ɑː / [1] is the name given to the ruins of an ancient Maya city in Belize, located in the Belize District about 50 kilometres (31 mi) north of Belize City and about 10 kilometres (6.2 mi) west of the shore of the Caribbean Sea. The site covers an area of about 8 square kilometres (3.1 sq mi).
Altun Ha lies another 25 km further to the east. The material culture of Chau Hiix shows close ties with both Lamanai and Altun Ha, as well as evidence of interaction with centers in Petén Basin . There are considerable ancient irrigation works at Chau Hiix, so it was probably an agricultural community supplying food for Lamanai.
Nim Li Punit is situated in the foothills of the Maya Mountains in close proximity to multiple mountain streams.The Maya Mountains form a nearly impenetrable backdrop of forest to the north and west, while the expansive somewhat swampy coastal lowlands adjoining the Caribbean Sea lie to the east.
Hidden Secrets: The Nightmare Tips & Tricks. Check out our tips and tricks for Hidden Secrets: The Nightmare, including screenshots with visual solutions to select puzzles.. GENERAL TIPS. In this ...
The Manhole game world (original Mac release shown) emphasizes visual elements instead of written words. The game was first released on floppy disks in 1988 by Cyan, Inc. (now Cyan Worlds) and distributed through mail order. [4] In 1989, it was produced for Activision as a CD-ROM version based on the floppy disk game. [5]
Calendar, previously known as iCal before OS X Mountain Lion, is a personal calendar app made by Apple Inc., originally released as a free download for Mac OS X v10.2 on September 10, 2002, before being bundled with the operating system as iCal 1.5 with the release of Mac OS X v10.3. It tracks events and appointments added by the user and ...
Strategy Guide Table of Contents Starting the Game General Tips Mini-games and Puzzles Chapter 1-A New Friend Chapter 2-The Watchers Chapter 3-Blacklore's Scrolls Chapter 4-The Secret Room Chapter ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.