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A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
The Savage Frontier (FR5) was written by Jennell Jaquays [a] and published by TSR in 1988 as a 64-page booklet with a large color map and an outer folder. [1]Shannon Appelcline explained that Frank Mentzer's Aquaria setting was initially published as four adventure modules for the RPGA, and presumably to be included as part of the Greyhawk setting; after these modules were collected and ...
The city has been the home locale for the first graphical MMORPG ever created, the original Neverwinter Nights on AOL (1991–1997), which was developed by Stormfront Studios. BioWare later acquired the rights to the title and developed a series of best-selling role-playing video games under the name Neverwinter Nights .
Kara-Tur: The Eastern Realms is a Gamers' Choice award-winner. [1]Appelcline highlighted a note from Ed Greenwood, creator of the Forgotten Realms, that the major additions to the setting with real-world correlations "also include 'recastings of my largely-offstage kingdoms like Unther and Mulhorand to more closely resemble real-world historical (or 'Hollywood historical') settings.'
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