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  2. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    In the Fortnite ecosystem, Discover or Discovery is the term used to describe the algorithm that puts UGC content in front of players in the form of playlists or rows in the Fortnite lobby. A Discover row consists of a thumbnail, title, and the current amount of players playing the experience.

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Customization 3D spherical world map and flat 2D gameplay map, [40] as well as many elements, [41] notably narrative and events. [42] Rogue Legacy: 2011 Cellar Door Games Side-scrolling castle, [43] made up of interconnected rooms. The Sentinel: 1986 Firebird: 3D terrain generation for all 10,000 levels. [citation needed] Sir, You Are Being ...

  4. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  5. Fortnite Ballistic - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Ballistic

    Ballistic is a tactical first-person shooter accessible via the Fortnite launcher. [1] In the mode, two teams of five players compete against each other across several rounds, with one team aiming to plant a "Rift Point Device" at a designated location on the map, and the other team attempting to stop them. [1]

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.

  7. Cadence Design Systems - Wikipedia

    en.wikipedia.org/wiki/Cadence_Design_Systems

    Cadence Design Systems, Inc. (stylized as cādence) [2] is an American multinational technology and computational software company. [3] Headquartered in San Jose, California, [2] Cadence was formed in 1988 through the merger of SDA Systems and ECAD. [3]

  8. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...

  9. Fortnite Holocaust Museum - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Holocaust_Museum

    On August 3, 2023, The Jewish Chronicle uploaded a trailer for the Fortnite Holocaust Museum, showcasing the displays and the first person & single player perspective of the exhibit. [3] Designer Luc Bernard cited his fears of the misuse of AI as being a driving force behind his attempts to build a virtual Holocaust exhibit.