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  2. Helper class - Wikipedia

    en.wikipedia.org/wiki/Helper_class

    Helper classes are often created in introductory programming lessons, after the novice programmer has moved beyond creating one or two classes. A utility class is a special case of a helper class in which the methods are all static. [3] In general, helper classes do not have to have all static methods, but may have instance variables.

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]

  4. Common Lisp Object System - Wikipedia

    en.wikipedia.org/wiki/Common_Lisp_Object_System

    Slots can be allocated by class (all instances of a class share the slot) or by instance. Each slot has a name and the value of a slot can be accessed by that name using the function slot-value. Additionally special generic functions can be defined to write or read values of slots. Each slot in a CLOS class must have a unique name.

  5. Service provider interface - Wikipedia

    en.wikipedia.org/wiki/Service_provider_interface

    The classes in a provider typically implement the interfaces and subclass the classes defined in the service itself. Service providers can be installed in an implementation of the Java platform in the form of extensions, that is, jar files placed into any of the usual extension directories.

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In class-based programming, the most popular style, each object is required to be an instance of a particular class. The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object.

  7. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In computer science, an instance is an occurrence of a software element that is based on a type definition. When created, an occurrence is said to have been instantiated , and both the creation process and the result of creation are called instantiation .

  8. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. [1] [2] An instance variable has similarities with a class variable, [3] but is non-static.

  9. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    The implementation of the idiom relies on the initialization phase of execution within the Java Virtual Machine (JVM) as specified by the Java Language Specification (JLS). [3] When the class Something is loaded by the JVM, the class goes through initialization. Since the class does not have any static variables to initialize, the ...