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Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...
Examples of code poetry include: poems written in a programming language, but human readable as poetry; computer code expressed poetically, that is, playful with sound, terseness, or beauty. A variety of events and websites allow the general public to present or publish code poetry, including Stanford University 's Code Poetry Slam , [ 1 ] the ...
Currently there is a renewed interest in the question of why programming as a method of producing art hasn't flourished. Google has renewed interest in their Dev Art initiative, [ 4 ] but this in turn has elicited strong reactions from a number of creative coders who claim that coining a new term to describe their practice is counterproductive.
Live coding, [1] sometimes referred to as on-the-fly programming, [2] just in time programming and conversational programming, makes programming an integral part of the running program. [ 3 ] It is most prominent as a performing arts form and a creativity technique centred upon the writing of source code and the use of interactive programming ...
An artistic language, or artlang, [1] [2] [3] is a constructed language designed for aesthetic and phonetic pleasure. Constructed languages can be artistic to the extent that artists use it as a source of creativity in art, poetry, calligraphy or as a metaphor to address themes such as cultural diversity and the vulnerability of the individual in a globalizing world. [4]
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
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Programmer art is made when there is an immediate need for an asset that does not yet exist. When this happens, a programmer will often use or create a placeholder, meant to be replaced at a later time before the project is published, although this doesn't have to be the case. The term can be used to refer to any kind of art a programmer creates.