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Futures can easily be implemented in channels: a future is a one-element channel, and a promise is a process that sends to the channel, fulfilling the future. [104] [105] This allows futures to be implemented in concurrent programming languages with support for channels, such as CSP and Go. The resulting futures are explicit, as they must be ...
In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or ...
Concurrent components communicate by altering the contents of shared memory locations (exemplified by Java and C#). This style of concurrent programming usually needs the use of some form of locking (e.g., mutexes, semaphores, or monitors) to coordinate between threads. A program that properly implements any of these is said to be thread-safe.
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Concurrent Announces Intelligent Video Archival Software for Unified CDN and Network DVR Applications Solution Employs Business Rules to Cost Optimize Content Placement in Multi-Tier Storage ...
A 32-bit CMYK image (the industry standard as of 2005) is made of four 8-bit channels, one for cyan, one for magenta, one for yellow, and one for key color (typically is black). 64-bit storage for CMYK images (16-bit per channel) is not common, since CMYK is usually device-dependent, whereas RGB is the generic standard for device-independent ...
The first use of channel I/O was with the IBM 709 [2] vacuum tube mainframe in 1957, whose Model 766 Data Synchronizer was the first channel controller. The 709's transistorized successor, the IBM 7090, [3] had two to eight 6-bit channels (the 7607) and a channel multiplexor (the 7606) which could control up to eight channels.
Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time.