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Source code that does bit manipulation makes use of the bitwise operations: AND, OR, XOR, NOT, and possibly other operations analogous to the boolean operators; there are also bit shifts and operations to count ones and zeros, find high and low one or zero, set, reset and test bits, extract and insert fields, mask and zero fields, gather and ...
Using the XOR swap algorithm to exchange nibbles between variables without the use of temporary storage. In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required.
In bitwise tries, keys are treated as bit-sequence of some binary representation and each node with its child-branches represents the value of a sub-sequence of this bit-sequence to form a binary tree (the sub-sequence contains only one bit) or n-ary tree (the sub-sequence contains multiple bits).
A bitwise AND is a binary operation that takes two equal-length binary representations and performs the logical AND operation on each pair of the corresponding bits. Thus, if both bits in the compared position are 1, the bit in the resulting binary representation is 1 (1 × 1 = 1); otherwise, the result is 0 (1 × 0 = 0 and 0 × 0 = 0).
In computer science, a logical shift is a bitwise operation that shifts all the bits of its operand. The two base variants are the logical left shift and the logical right shift . This is further modulated by the number of bit positions a given value shall be shifted, such as shift left by 1 or shift right by n .
In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field.Using a mask, multiple bits in a byte, nibble, word, etc. can be set either on or off, or inverted from on to off (or vice versa) in a single bitwise operation.
Bitboards allow the computer to answer some questions about game state with one bitwise operation. For example, if a chess program wants to know if the white player has any pawns in the center of the board (center four squares) it can just compare a bitboard for the player's pawns with one for the center of the board using a bitwise AND operation.
The bitap algorithm (also known as the shift-or, shift-and or Baeza-Yates-Gonnet algorithm) is an approximate string matching algorithm. The algorithm tells whether a given text contains a substring which is "approximately equal" to a given pattern, where approximate equality is defined in terms of Levenshtein distance – if the substring and pattern are within a given distance k of each ...