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For example, a container defined as std::vector<Shape*> does not work because Shape is not a class, but a template needing specialization. A container defined as std::vector<Shape<Circle>*> can only store Circles, not Squares. This is because each of the classes derived from the CRTP base class Shape is a unique type.
Example implementation of expression templates : An example implementation of expression templates looks like the following. A base class VecExpression represents any vector-valued expression. It is templated on the actual expression type E to be implemented, per the curiously recurring template pattern.
The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be instantiated.The generic form of the generated source code is described in the template definition, and when the template is instantiated, the generic form in the template is used to generate a specific set of source code.
For example, if the value in Cell A1 is to be obtained by adding 5 to the value in Cell B1, and the value in Cell B1 is to be obtained by adding 3 to the value in Cell A1, no values can be computed. (Even if the specifications are A1:=B1+5 and B1:=A1-5, there is still a circular reference.
If the expression e refers to a variable in local or namespace scope, a static member variable or a function parameter, then the result is that variable's or parameter's declared type; Otherwise, if e is an lvalue, decltype(e) is T&, where T is the type of e; if e is an xvalue, the result is T&&; otherwise, e is a prvalue and the result is T.
The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.
static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.
In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.