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A hardware abstraction layer (HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. . Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be changed to run on systems with different hardwa
A hardware architecture, then, is an abstract representation of an electronic or an electromechanical device capable of running a fixed or changeable program. [ 7 ] [ 8 ] A hardware architecture generally includes some form of analog, digital, or hybrid electronic computer , along with electronic and mechanical sensors and actuators.
Kernel mode in Windows NT has full access to the hardware and system resources of the computer. The Windows NT kernel is a hybrid kernel; the architecture comprises a simple kernel, hardware abstraction layer (HAL), drivers, and a range of services (collectively named Executive), which all exist in kernel mode. [1]
The history of computing hardware spans the developments from early devices used for simple calculations to today's complex computers, encompassing advancements in both analog and digital technology. The first aids to computation were purely mechanical devices which required the operator to set up the initial values of an elementary arithmetic ...
An operating system abstraction layer (OSAL) provides an application programming interface (API) to an abstract operating system making it easier and quicker to develop code for multiple software or hardware platforms. It can make an application less dependent on any one specific operating system.
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android , iOS ...
It provides a platform (hardware abstraction layer) to run high-level system software and application software. A kernel is the core part of the operating system that defines an application programming interface for applications programs (including some system software) and an interface to device drivers.
Memory-mapped I/O is preferred in IA-32 and x86-64 based architectures because the instructions that perform port-based I/O are limited to one register: EAX, AX, and AL are the only registers that data can be moved into or out of, and either a byte-sized immediate value in the instruction or a value in register DX determines which port is the source or destination port of the transfer.