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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
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The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
The LED bridge is sold by Nvidia, [12] EVGA, [13] and others and is recommended for monitors up to 2560×1440 at 120 Hz and above and 4K. The LED bridges can only function at the increased pixel clock if the GPU supports that clock. The high-bandwidth bridge is only sold by Nvidia [14] and is recommended for monitors up to 5K and surround.
NVENC is Nvidia's SIP block that performs video encoding, in a way similar to Intel's Quick Sync Video and AMD's VCE. NVENC is a power-efficient fixed-function pipeline that is able to take codecs, decode, preprocess, and encode H.264-based content.
In addition to NVIDIA's official list of titles, there is an independently developed stereoscopic 3D games database that is put together by end users. Featuring a rules based certification grade and numeric Quality Assurance score, GameGrade3D (GG3D) details required game settings and expected visual anomalies (if any).
No more 700 series cards were set for release in 2013, although Nvidia announced G-Sync, another feature of the Kepler architecture that Nvidia had left unmentioned, which allowed the GPU to dynamically control the refresh rate of G-Sync-compatible monitors which would release in 2014, to combat tearing and judder.