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  2. DualShock - Wikipedia

    en.wikipedia.org/wiki/DualShock

    The DualShock controller is widely supported; shortly after its launch most new games, including Waku Waku Puyo Puyo Dungeon, Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 include support for the vibration feature and dual analog sticks, and Capcom re-released Resident Evil: Director's Cut and Resident Evil 2 with support for the ...

  3. PlayStation VR2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR2

    [46] [47] The controller has several features, including key features from the DualSense controller, like its haptic feedback and adaptive triggers technology. [38] Another new feature is the finger touch detection, which can detect the approximate location of the fingers, enabling the user to make more natural gestures during gameplay.

  4. Sixaxis - Wikipedia

    en.wikipedia.org/wiki/SIXAXIS

    In the place of the "Analog" mode button of previous Sony dual analog controllers (Dual Analog, DualShock and DualShock 2) is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu or XMB (after system software version 2.40 [7]), switch controller inputs and turn the console or the controller on or off.

  5. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Dual LCD 276x372 discontinued 6Dof Controller Forte VFX1: 1995: Pitch+roll: 70° Yaw: No: Dual 0.7" LCDs: 263x230: diagonal 45° discontinued ($599 at release) IIS VFX3D: 2000: Pitch+roll: ±70° Yaw: 360° No: Dual 0.7" LCDs: ≈380x337: diagonal 35° discontinued: 6DoF dual controllers Fakespace Labs Wide5 [3] 2007: discontinued: NVIS nVisor ...

  7. Dual Analog Controller - Wikipedia

    en.wikipedia.org/wiki/Dual_Analog_Controller

    If the Dual Analog controller is switched to analog mode while using a game which is not analog-compatible, the game will not register any button presses or, in some cases, the game will consider the controller to be detached. This is due to the fact the controller's type ID that is reported to the game is changed when the button is pressed.

  8. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  9. Wii U GamePad - Wikipedia

    en.wikipedia.org/wiki/Wii_U_GamePad

    The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console.Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls.