Search results
Results From The WOW.Com Content Network
Jumble is a word puzzle with a clue, a drawing illustrating the clue, and a set of words, each of which is “jumbled” by scrambling its letters. A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue.
the third letter, t, is shifted by 20 (u), yielding n, with wrap-around; and so on; yielding the message ovnlqbpvt eoegtnh. If the recipient of the message knows the key, they can recover the plaintext by reversing this process. The Vigenère cipher is therefore a special case of a polyalphabetic substitution. [1] [2]
The 1993–94 effort began the tradition of using the words "squeamish ossifrage" in cryptanalytic challenges. The difficulty of breaking the RSA cipher—recovering a plaintext message given a ciphertext and the public key—is connected to the difficulty of factoring large numbers. While it is not known whether the two problems are ...
An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. [1] For example, the word anagram itself can be rearranged into the phrase "nag a ram"; which is an Easter egg suggestion in Google after searching for the word "anagram". [2]
Note: [1] [2] Specials is a short Unicode block of characters allocated at the very end of the Basic Multilingual Plane , at U+FFF0–FFFF, containing these code points : U+FFF9 INTERLINEAR ANNOTATION ANCHOR , marks start of annotated text
A sync-word is a pattern that is placed in the data stream through equal intervals (that is, in each frame). A receiver searches for a few sync-words in adjacent frames and hence determines the place when its LFSR must be reloaded with a pre-defined initial state. The additive descrambler is just the same device as the additive scrambler.
Anagrab is a word game which is usually played with Scrabble tiles. The name is an amalgam of the words anagram (the basic game mechanism) and grab - because a player's words may at any time be taken by opponents. The game was first described in 1976 in Richard Sharp's The Best Games People Play, [1] but his description suggests that he did not ...
The Enigma machine was invented by German engineer Arthur Scherbius at the end of World War I. [4] The German firm Scherbius & Ritter, co-founded by Scherbius, patented ideas for a cipher machine in 1918 and began marketing the finished product under the brand name Enigma in 1923, initially targeted at commercial markets. [5]