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In computer science, all-pairs testing or pairwise testing is a combinatorial method of software testing that, for each pair of input parameters to a system (typically, a software algorithm), tests all possible discrete combinations of those parameters.
Manual testing is the process of manually testing software for defects. It requires a tester to play the role of an end user where by they use most of the application's features to ensure correct behaviour. To guarantee completeness of testing, the tester often follows a written test plan that leads them through a set of important test cases.
Software validation checks that the software product satisfies or fits the intended use (high-level checking), i.e., the software meets the user requirements, not as specification artifacts or as needs of those who will operate the software only; but, as the needs of all the stakeholders (such as users, operators, administrators, managers ...
A/B testing (also known as bucket testing, split-run testing, or split testing) is a user experience research method. [1] A/B tests consist of a randomized experiment that usually involves two variants (A and B), [ 2 ] [ 3 ] [ 4 ] although the concept can be also extended to multiple variants of the same variable.
Smoke testing is also done by testers before accepting a build for further testing. Microsoft claims that after code reviews, "smoke testing is the most cost-effective method for identifying and fixing defects in software". [10] One can perform smoke tests either manually or using an automated tool. In the case of automated tools, the process ...
In software engineering, graphical user interface testing is the process of testing a product's graphical user interface (GUI) to ensure it meets its specifications. This is normally done through the use of a variety of test cases .
This article discusses a set of tactics useful in software testing.It is intended as a comprehensive list of tactical approaches to software quality assurance (more widely colloquially known as quality assurance (traditionally called by the acronym "QA")) and general application of the test method (usually just called "testing" or sometimes "developer testing").
Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.