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  2. Sound card - Wikipedia

    en.wikipedia.org/wiki/Sound_card

    MSX computers, while equipped with built-in sound capabilities, also relied on sound cards to produce better-quality audio. The card, known as Moonsound, uses a Yamaha OPL4 sound chip. Prior to the Moonsound, there were also sound cards called MSX Music and MSX Audio for the system, which uses OPL2 and OPL3 chipsets.

  3. Sound quality - Wikipedia

    en.wikipedia.org/wiki/Sound_quality

    Sound quality is typically an assessment of the accuracy, fidelity, or intelligibility of audio output from an electronic device. Quality can be measured objectively, such as when tools are used to gauge the accuracy with which the device reproduces an original sound; or it can be measured subjectively, such as when human listeners respond to ...

  4. Sound Blaster Live! - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_Live!

    The Sound Blaster Live! featured higher audio quality than previous Sound Blasters, as it processed the sound digitally at every stage, and because of its greater chip integration that reduced the analog signal losses of older, larger cards. Unfortunately, digital processing brought some limitations.

  5. High-resolution audio - Wikipedia

    en.wikipedia.org/wiki/High-resolution_audio

    High-resolution audio (high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth. It commonly refers to 96 or 192 kHz sample rates. However, 44.1 kHz/24-bit, 48 kHz/24-bit and 88.2 kHz/24-bit recordings also exist that are labeled HD audio.

  6. Comparison of analog and digital recording - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_analog_and...

    Early digital audio machines had disappointing results, with digital converters introducing errors that the ear could detect. [36] Record companies released their first LPs based on digital audio masters in the late 1970s. CDs became available in the early 1980s. At this time analog sound reproduction was a mature technology.

  7. E-mu 20K - Wikipedia

    en.wikipedia.org/wiki/E-mu_20K

    Most digital audio is sampled at 44.1 kHz, a standard no doubt related to CD-DA, while sound cards were often designed to process audio at 48 kHz. So, the 44.1 kHz audio must be resampled to 48 kHz (Creative's previous cards' DSPs operated at 48 kHz) for the audio DSP to be able to process and affect it.

  8. Ad Lib, Inc. - Wikipedia

    en.wikipedia.org/wiki/Ad_Lib,_Inc.

    PC software-generated multitimbral music and sound effects through the AdLib card, although the acoustic quality was distinctly synthesized. Digital audio was not supported; this would become a key missing feature when the competitor Creative Labs implemented it in their Sound Blaster cards.

  9. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    Many audio components are tested for performance using objective and quantifiable measurements, e.g., THD, dynamic range and frequency response. Some take the view that objective measurements are useful and often relate well to subjective performance, i.e., the sound quality as experienced by the listener. [12]