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  2. Human-centered design - Wikipedia

    en.wikipedia.org/wiki/Human-centered_design

    Human-centered design has its origins at the intersection of numerous fields including engineering, psychology, anthropology and the arts. As an approach to creative problem-solving in technical and business fields its origins are often traced to the founding of the Stanford University design program in 1958 by Professor John E. Arnold who first proposed the idea that engineering design should ...

  3. Human systems integration - Wikipedia

    en.wikipedia.org/wiki/Human_Systems_Integration

    For example, identified hazards should be designed out of the system whenever possible, either through selecting a different design, or altering the design to eliminate the hazard. If a design change isn't feasible, engineered features or devices should be added to interrupt the hazard and prevent a mishap.

  4. Human-centered computing - Wikipedia

    en.wikipedia.org/wiki/Human-centered_computing

    Human-centered computing researchers and practitioners usually come from one or more disciplines such as computer science, human factors, sociology, psychology, cognitive science, anthropology, communication studies, graphic design, and industrial design. Some researchers focus on understanding humans, both as individuals and in social groups ...

  5. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking has been central to user-centered design and human-centered design—the dominant methods of designing human-computer interfaces—for over 40 years. [50] Design thinking is also central to recent conceptions of software development in general. [51]

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    The Pattern Languages of Programming Conference (annual, 1994—) proceedings includes many examples of domain-specific patterns. Applying a pattern language approach to interaction design was first suggested in Norman and Draper's book User Centered System Design (1986). The Apple Computer's Macintosh Human Interface Guidelines also quotes ...

  7. Transformation design - Wikipedia

    en.wikipedia.org/wiki/Transformation_design

    In broad terms, transformation design is a human-centered, interdisciplinary process that seeks to create desirable and sustainable changes in behavior and form – of individuals, systems and organizations. It is a multi-stage, iterative process of applying design principles to large and complex systems.

  8. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    ISO/TR 16982:2002 ("Ergonomics of human-system interaction—Usability methods supporting human-centered design") is an International Standards Organization (ISO) standard that provides information on human-centered usability methods that can be used for design and evaluation. It details the advantages, disadvantages, and other factors relevant ...

  9. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stage of the design process.