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The C language provides the four basic arithmetic type specifiers char, int, float and double (as well as the boolean type bool), and the modifiers signed, unsigned, short, and long.
Rust has primitive unsigned and signed fixed width integers in the format u or i respectively followed by any bit width that is a power of two between 8 and 128 giving the types u8, u16, u32, u64, u128, i8, i16, i32, i64 and i128. [22]
This type is not supported by compilers that require C code to be compliant with the previous C++ standard, C++03, because the long long type did not exist in C++03. For an ANSI/ISO compliant compiler, the minimum requirements for the specified ranges, that is, −(2 63 −1) [ 11 ] to 2 63 −1 for signed and 0 to 2 64 −1 for unsigned, [ 12 ...
NOTE C does not specify a radix for float, double, and long double. An implementation can choose the representation of float, double, and long double to be the same as the decimal floating types. [2] Despite that, the radix has historically been binary (base 2), meaning numbers like 1/2 or 1/4 are exact, but not 1/10, 1/100 or 1/3.
In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).
C accommodates different sizes and signed and unsigned modes for integers by using modifiers such as long, short, signed, unsigned, etc. The exact meaning of the resulting integer type is machine-dependent, what can be guaranteed is that long int is no shorter than int and int is no shorter than short int.
[50] [46] LL refers to the long long integer type, which is at least 64 bits on all platforms, including 32-bit environments. There are also systems with 64-bit processors using an ILP32 data model, with the addition of 64-bit long long integers; this is also used on many platforms with 32-bit processors. This model reduces code size and the ...
int num =-1; unsigned int val = 1 << num; // shifting by a negative number - undefined behavior num = 32; // or whatever number greater than 31 val = 1 << num; // the literal '1' is typed as a 32-bit integer - in this case shifting by more than 31 bits is undefined behavior num = 64; // or whatever number greater than 63 unsigned long long val2 ...