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LLVM, also called LLVM Core, is a target-independent optimizer and code generator. [5] It can be used to develop a frontend for any programming language and a backend for any instruction set architecture.
The Swift community maintains a version which adds support for the language. Free Pascal and the Lazarus IDE can use LLDB as backend for their own FpDebug engine. The LLDB debugger is known to work on macOS , Linux , FreeBSD , NetBSD and Windows , [ 4 ] and supports i386 , x86-64 , and ARM instruction sets . [ 5 ]
Emscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, [4] primarily for execution in web browsers. Emscripten allows applications and libraries written in C or C++ to be compiled ahead of time and run efficiently in web browsers, typically at speeds comparable to or faster than interpreted or dynamically ...
As with LLVM, it is free and open-source software under the Apache 2.0 software license. [5] [6] Its contributors include Apple, Microsoft, Google, ARM, Sony, Intel, and AMD. Clang 17, the latest major version of Clang as of October 2023, has full support for all published C++ standards up to C++17, implements most features of C++20, and has ...
Apple first shipped LLVM-based technology in the 10.5 (and 10.4.8) OpenGL stack as a just-in-time (JIT) compiler, shipped the llvm-gcc compiler in the integrated development environment (IDE) Xcode 3.1, Clang 1.0 in Xcode 3.2, Clang 2.0 (with C++ support) in Xcode 4.0, and LLDB, libc++, assemblers, and disassembler technology in later releases ...
The Emscripten SDK can compile any LLVM-supported languages (such as C, C++ or Rust, among others) source code into a binary file which runs in the same sandbox as JavaScript code. [note 2] Emscripten provides bindings for several commonly used environment interfaces like WebGL. As of version 8, a standalone Clang can compile C and C++ to Wasm ...
The device code is further compiled by NVCC. NVCC is based on LLVM. [1] According to Nvidia provided documentation, nvcc in version 7.0 supports many language constructs that are defined by the C++11 standard, and a few from C99. In version 9.0, several more constructs from the C++14 standard are added. [2]
MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...