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  2. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    The engine was to be used in an Indiana Jones game [3] that was later cancelled. According to its web site, Euphoria ran on the Microsoft Windows , OS X , Linux , PlayStation 3 , PlayStation 4 , Xbox 360 , Xbox One , iOS and Android platforms and was compatible with all commercial physics engines .

  4. List of finite element software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_finite_element...

    mesh adaptive-refinement: Yes, full adaptive mesh refinement (h-refinement); no p-refinement but several higher-order elements are included. Mesh adaptation on the whole or parts of the geometry, for stationary, eigenvalue, and time-dependent simulations and by rebuilding the entire mesh or refining chosen mesh elements.

  5. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Ageia - now a subsidiary of Nvidia - provides a particle system and other game physics API that is used in many games, including Unreal Engine 3 games. Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie , hobbyist, or student game developers, though it cannot be imported into other engines.

  6. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  8. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  9. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Game Engine was a built-in real-time graphics and logic engine with features such as collision detection, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games.