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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  3. Wand of Orcus - Wikipedia

    en.wikipedia.org/wiki/Wand_of_Orcus

    The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  5. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    This fictional bag is capable of containing objects larger than its own size. [13] It appears to be a common cloth sack of about 2 by 4 feet (0.61 by 1.22 m) in size and opens into a nondimensional space or a pocket dimension, making the space larger inside than it is outside. [14] The dimension that it leads to is known as the Astral Plane. [15]

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  8. The Throne of Bloodstone - Wikipedia

    en.wikipedia.org/wiki/The_Throne_of_Bloodstone

    The module requires the players to journey to the Abyss, confront Orcus, one of its greatest demons, steal the Wand of Orcus, and destroy it. The wide range of levels the module is for is dealt with in several ways as well as the general principles described above for dealing with 100th level characters.

  9. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since ...