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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    WebGL Implementation (Version) WebXR Import Export License Notes and references A-Frame: JavaScript, HTML: No Yes Yes No Yes Native (1.0 and 2.0) Yes glTF, OBJ. More with community components. [1] No MIT License: An open-source WebXR framework for building 3D and VR experiences with HTML and Entity component system ecosystem. Away3D: TypeScript ...

  3. Kubity - Wikipedia

    en.wikipedia.org/wiki/Kubity

    Kubity was created by SPK Technology (ex Kubity S.A.S.), a Paris-based software company specializing in automatic 3D data optimization and visualization. Founded in 2012 by a group of software engineers and an urban projects developer, they united around a simple idea: create a way for anyone, anywhere to simply and intuitively explore 3D models on smartphones and computers.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators. Unity: C++ [13] 2005 C#, Visual scripting (Bolt) [14] Yes 2D, 2.5D, 3D

  5. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    The API is mainly designed to bring up a high-performance OpenGL compatibility to Microsoft Windows and to web browsers such as Chromium by translating OpenGL calls to Direct3D, which has much better driver support on Windows systems. [3] [4] [5] On Windows, there are two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the ...

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally to JavaScript). [94] Unity was the default software development kit (SDK) used for Nintendo's Wii U video game console , with a free copy included by Nintendo with each Wii U developer license.

  8. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS. The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. [3] Fonts can be rendered by the FreeType engine. [4]

  9. Fatal system error - Wikipedia

    en.wikipedia.org/wiki/Fatal_system_error

    The user will only see the blue screen if the system is not configured to automatically restart (which became the default setting in Windows XP SP2). Otherwise, it appears as though the system simply rebooted (though a blue screen may be visible briefly). In Windows, bug checks are only supported by the Windows NT kernel.