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  2. Dead Effect - Wikipedia

    en.wikipedia.org/wiki/Dead_Effect

    In the default setup, movement is controlled by a virtual joystick on the left of the screen, with sight and aim controlled by the player moving their finger across the touchscreen, although there are two shortcut buttons on the left and right of the screen to allow the player to instantly turn 90 degrees to the left or right.

  3. Page orientation - Wikipedia

    en.wikipedia.org/wiki/Page_orientation

    For the first computing devices a screen was built to operate in only portrait or landscape mode, and changing between orientations was not possible. Typically a custom video controller board was needed to support the unusual screen orientation, and software often needed to be custom-written in order to support the tall, narrow screen layout.

  4. STN display - Wikipedia

    en.wikipedia.org/wiki/STN_display

    An LCD is a flat-panel display that uses liquid crystals to change its properties when exposed to an electric field, which can be used to create images. This change is called the twisted nematic (TN) field effect. Earlier TN displays twisted the liquid crystal molecules at a 90-degree angle.

  5. Resize and position screens in AOL Desktop Gold

    help.aol.com/articles/how-do-i-change-the-window...

    To view multiple windows in AOL Desktop Gold, you'll want to resize and position them appropriately on your screen. You can also save the window size and position for the next time you sign in to Desktop Gold. Open the window you want to resize or move. Click and drag the outside border of the window to modify its size.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    90 degrees FOV in a video game. The field of view is usually given as an angle for the horizontal or vertical component of the FOV. A larger angle indicates a larger field of view. However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view.

  7. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...

  9. Why do we have right-on-red, and is it time to get rid of it?

    www.aol.com/1970s-oil-crisis-created-turn...

    In America, barreling through red lights on right turns has become a rule of the road. You’re likely to get honked at if you don’t speed through fast enough.