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  2. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.

  3. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the law of effect in learning. [4] He plotted to learn curves which recorded the timing for each trial. Thorndike's key observation was that learning was promoted by positive results, which was later refined and extended by B. F. Skinner 's operant ...

  4. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In such search problems, a heuristic can be used to try good choices first so that bad paths can be eliminated early (see alpha–beta pruning). In the case of best-first search algorithms, such as A* search, the heuristic improves the algorithm's convergence while maintaining its correctness as long as the heuristic is admissible.

  5. Matheuristics - Wikipedia

    en.wikipedia.org/wiki/Matheuristics

    An essential feature is the exploitation in some part of the algorithms of features derived from the mathematical model of the problems of interest, thus the definition "model-based heuristics" appearing in the title of some events of the conference series dedicated to matheuristics matheuristics web page.

  6. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Educated guess heuristic: When an individual responds to a decision using relevant information they have stored relating to the problem. [49] Effort heuristic: The worth of an object is determined by the amount of effort put into the production of the object. Objects that took longer to produce are more valuable while the objects that took less ...

  7. Ariadne's thread (logic) - Wikipedia

    en.wikipedia.org/wiki/Ariadne's_thread_(logic)

    Logic problems of all natures may be resolved via Ariadne's thread, the maze being but an example. At present, it is most prominently applied to Sudoku puzzles, used to attempt values for as-yet-unsolved cells. The medium of the thread for puzzle-solving can vary widely, from a pencil to numbered chits to a computer program, but all accomplish ...

  8. Social heuristics - Wikipedia

    en.wikipedia.org/wiki/Social_heuristics

    The heuristic was found to be successful in the stock market [17] and also been found to describe parental resource allocation decisions: parents typically allocate their time and effort equally amongst their children. [18] Social-circle heuristic. The heuristic is used to infer which of two alternatives has the higher value.

  9. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    A model set of the Towers of Hanoi (with 8 disks) An animated solution of the Tower of Hanoi puzzle for T(4,3). The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod.