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  2. Slice sampling - Wikipedia

    en.wikipedia.org/wiki/Slice_sampling

    Draw a horizontal line across the curve at this y position. Sample a point (x, y) from the line segments within the curve. Repeat from step 2 using the new x value. The motivation here is that one way to sample a point uniformly from within an arbitrary curve is first to draw thin uniform-height horizontal slices across the whole curve.

  3. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    A line is then sampled at unit intervals in one coordinate and corresponding integer values nearest the line path are determined for the other coordinate. Considering a line with positive slope, if the slope is less than or equal to 1, we sample at unit x intervals (dx=1) and compute successive y values as + = +

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  5. Logistic map - Wikipedia

    en.wikipedia.org/wiki/Logistic_map

    Graphs of maps, especially those of one variable such as the logistic map, are key to understanding the behavior of the map. One of the uses of graphs is to illustrate fixed points, called points. Draw a line y = x (a 45° line) on the graph of the map. If there is a point where this 45° line intersects with the graph, that point is a fixed point.

  6. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    Polynomial curves fitting points generated with a sine function. The black dotted line is the "true" data, the red line is a first degree polynomial, the green line is second degree, the orange line is third degree and the blue line is fourth degree. The first degree polynomial equation = + is a line with slope a. A line will connect any two ...

  7. Eye pattern - Wikipedia

    en.wikipedia.org/wiki/Eye_pattern

    The first step of computing an eye pattern is normally to obtain the waveform being analyzed in a quantized form. This may be done by measuring an actual electrical system with an oscilloscope of sufficient bandwidth, or by creating synthetic data with a circuit simulator in order to evaluate the signal integrity of a proposed design.

  8. Arrangement of lines - Wikipedia

    en.wikipedia.org/wiki/Arrangement_of_lines

    For each pair of lines, there can be only one cell where the two lines meet at the bottom vertex, so the number of downward-bounded cells is at most the number of pairs of lines, () /. Adding the unbounded and bounded cells, the total number of cells in an arrangement can be at most n ( n + 1 ) / 2 + 1 {\displaystyle n(n+1)/2+1} . [ 5 ]

  9. Method of lines - Wikipedia

    en.wikipedia.org/wiki/Method_of_lines

    Method of lines - the example, which shows the origin of the name of method. The method of lines (MOL, NMOL, NUMOL [1] [2] [3]) is a technique for solving partial differential equations (PDEs) in which all but one dimension is discretized.