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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.
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In computing, and specifically peer-to-peer file sharing, seeding is the uploading of already downloaded content for others to download from. A peer, a computer that is connected to the network, becomes a seed when having acquired the entire set of data, it begins to offer its upload bandwidth to other peers attempting to download the file.
A seed refers to a machine possessing all of the data (100% completion). A peer or downloader becomes a seed when it completely downloads all the data and continues/starts uploading data for other peers to download from. This includes any peer possessing 100% of the data or a web seed. When a downloader starts uploading content, the peer ...