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Polaris Fashion Place is a two level shopping mall and surrounding retail plaza serving Columbus, Ohio, United States.The mall, owned locally by Washington Prime Group, is located off Interstate 71 on Polaris Parkway in Delaware County just to the north of the boundary between Delaware and Franklin County.
Schottenstein Stores Corp., based in Columbus, Ohio, is a holding company for various ventures of the Schottenstein family. Jay Schottenstein and his sons Joey Schottenstein , Jonathan Schottenstein , and Jeffrey Schottenstein are the primary holders in the company.
The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game Half-Life and its expansions, as well as its unofficial remake, Black Mesa. It also features in the wider Half-Life universe, including the Portal series.
The Mall at Tuttle Crossing is an enclosed shopping mall located in northwest Columbus, Ohio. It has a Dublin, Ohio mailing address, [ 2 ] but it is in the Columbus city limits. [ 3 ] It was developed by a joint venture of Taubman Centers and the Georgetown Company and opened July 24, 1997.
Lazarus developed or was an early adopter of many shopping innovations such as "one low price" (no bargaining necessary, earlier implemented by the John Wanamaker Store [3]), first department store escalators in the country, first air-conditioned store in the country, and Fred Lazarus Jr. successfully lobbied President Franklin Roosevelt to ...
This page was last edited on 31 January 2024, at 01:18 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
The suit's main feature is its "high-impact reactive armor", an electrically powered armor system that, when charged, absorbs two-thirds of the damage that Gordon would ordinarily suffer in Half-Life and 80% in Half-Life 2. [citation needed] A fully charged suit can survive several dozen hits from small arms and even one direct hit from an RPG.