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(A reflection would not preserve handedness; for instance, it would transform a left hand into a right hand.) To avoid ambiguity, a transformation that preserves handedness is known as a rigid motion, a Euclidean motion, or a proper rigid transformation. In dimension two, a rigid motion is either a translation or a rotation.
This is a glide reflection, except in the special case that the translation is perpendicular to the line of reflection, in which case the combination is itself just a reflection in a parallel line. The identity isometry, defined by I ( p ) = p for all points p is a special case of a translation, and also a special case of a rotation.
The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group. The group has an identity: Rot(0). Every rotation Rot(φ) has an inverse Rot(−φ). Every reflection Ref(θ) is its own inverse. Composition has closure and is ...
The conjugates of a rotation are the same and the inverse rotation. The conjugates of a reflection are the reflections rotated by any multiple of the full rotation unit. For odd n these are all reflections, for even n half of them. This group, and more generally, abstract group Dih n, has the normal subgroup Z m for all divisors m of n ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In a Euclidean space, any translation is ...
In particular, the combination of inversion together with the Euclidean transformations translation and rotation is sufficient to express any conformal mapping – i.e. any mapping that universally preserves angles. (Liouville's theorem). dilations; two inversions with the same centre produce a dilation.
Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...