Ad
related to: exclusive virtual item
Search results
Results From The WOW.Com Content Network
Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
The online world also contains many rare or exclusive items. Some of these items require developing a friendship with the Curio Shop owner to purchase, while others are obtained by registering other Webkinz accessories purchased in the real world. Each type of pet gets a special item, and food available exclusively for them.
Many who subscribed to a premium membership received a monthly Dosh wage that gradually increased, depending on how many months a player had a premium membership. With this salary, the player could purchase hats for their character, items and clothing for their virtual pet, write magazines, access exclusive item bundles, and much more to do.
Here are the 42 best gift experiences—virtual and in-person—you can buy to broaden their horizons, from cocktail classes to wilderness hikes.
In various contexts, things are often described as "virtual" when they share important functional aspects with other things (real or imagined) that are or would be described as "more real". These include the following:
The following is a list of the 192 games (203 including those available for Nintendo 3DS Ambassadors, and the promotional-exclusive Donkey Kong: Original Edition) that were available on the Virtual Console for the Nintendo 3DS in North America, sorted by system and in the order they were added in Nintendo eShop. To sort by other columns, click ...
Dan Howley, Yahoo Finance's tech editor, tries out the Google Daydream View virtual-reality headset and controller following a product event, Tuesday, Oct. 4, 2016, in San Francisco.
The first virtual goods to be sold were items for use in MUDs, early, graphical online multiplayer games on the PLATO system and text-only games on other computers. This practice continued with the advent of MMORPGs. Players would sell virtual goods, such as swords, coins, potions, and avatars, to each other in the informal sector.