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Need for Speed Unbound: PlayStation 5, Xbox Series X/S, Microsoft Windows: Criterion Games: Electronic Arts: 2022 NEO: The World Ends with You: PlayStation 4, Nintendo Switch, Microsoft Windows: h.a.n.d. Square Enix: 2021 MahÅ Sensei Negima!? Neo-Pactio Fight!! Wii: Marvelous Entertainment: 2007 Ni no Kuni: Dominion of the Dark Djinn: Nintendo ...
Need for Speed Unbound (stylised as NFS Unbound) is a 2022 racing video game developed by Criterion Games and published by Electronic Arts. It was released for PlayStation 5, Windows, and Xbox Series X/S on December 2, 2022. [2] Unbound is the twenty-fifth instalment in the Need for Speed series, and the successor to 2019's Heat.
F. Fable Heroes; Façade (video game) The Fairly OddParents: Breakin' Da Rules; The Fairly OddParents: Shadow Showdown; Family Guy Online; Family Guy Video Game!
Unbound: Worlds Apart is a puzzle-platforming game taking place in the Sea of Reality, which connects all of the worlds in the game's universe. [1] The player controls Soli, a mage with the ability to open portals into alternate realities. [2] [3] The player is tasked with collecting crystals that open the gates to the dark world. [4]
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Unbound Saga is a 2.5D side-scrolling beat 'em up video game developed and published by Vogster Entertainment and also a one-shot comic book published by Dark Horse Comics. It was released July 16, 2009 for the PlayStation Portable via the PlayStation Network , and on December 1, 2010, for the Xbox 360 via Xbox Live Arcade .
GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.