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  2. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...

  3. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Area lights are 3D objects which emit light. Whereas point lights and spot lights sources are considered infinitesimally small points, area lights are treated as physical shapes. [7] Area light produce softer shadows and more realistic lighting than point lights and spot lights. [8]

  4. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Quadratic (n = 2) – This is how light intensity decreases in reality if the light has a free path (i.e. no fog or any other thing in the air that can absorb or scatter the light). For a given point at a distance x from the light source, the light intensity received is proportional to 1/x 2. Any number of other mathematical functions may also ...

  5. Multiway switching - Wikipedia

    en.wikipedia.org/wiki/Multiway_switching

    In contrast to a simple light switch, which is a single pole, single throw (SPST) switch, multiway switching uses switches with one or more additional contacts and two or more wires are run between the switches. When the load is controlled from only two points, single pole, double throw (SPDT) switches are used.

  6. Hard and soft light - Wikipedia

    en.wikipedia.org/wiki/Hard_and_soft_light

    Light intensity tends to dim with distance. For a point source of light, intensity decreases as distance increases. Intensity (I) is inversely proportional to the square of the distance (D), as expressed by the formula I = 1 ⁄ D 2. For a point light source, with a tiny area, intensity is inversely proportional to distance. A softer light ...

  7. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  8. Rembrandt lighting - Wikipedia

    en.wikipedia.org/wiki/Rembrandt_lighting

    A studio portrait, showing the characteristic illuminated triangle on the darker side of the face. Rembrandt lighting is a standard lighting technique that is used in studio portrait photography and cinematography; it is also used in contrast with butterfly lighting [1] It can be achieved using one light and a reflector, [2] or two lights, and is popular because it is capable of producing ...

  9. Lighting - Wikipedia

    en.wikipedia.org/wiki/Lighting

    To define light source color properties, the lighting industry predominantly relies on two metrics, correlated color temperature (CCT), commonly used as an indication of the apparent "warmth" or "coolness" of the light emitted by a source, and color rendering index (CRI), an indication of the light source's ability to make objects appear natural.