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  2. No Starch Press - Wikipedia

    en.wikipedia.org/wiki/No_Starch_Press

    No Starch Press publishes books with a focus on networking, computer security, hacking, Linux, programming, technology for kids, Lego, math, and science. The publisher also releases educational comics like Super Scratch Programming Adventure [ 4 ] and The Manga Guide to Science series.

  3. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast between the powerful multimedia functions and multi-threaded programming style and the rather limited scope of the Scratch programming language.

  4. Scratch - Wikipedia

    en.wikipedia.org/wiki/Scratch

    Scratch (programming language), an educational programming language developed by the MIT Media Lab; Scratch space, space on the hard disk drive that is dedicated for only temporary storage; Scratching, a technique used in recrystallization; Scratch reflex, a response to activation of sensory neurons

  5. Visual programming language - Wikipedia

    en.wikipedia.org/wiki/Visual_programming_language

    A simple custom block in the Snap! visual programming language, which is based on Scratch, calculating the sum of all numbers with values between a and b. In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, [1] [2] graphical programming or block coding, is a programming language that lets users create programs by ...

  6. Blockly - Wikipedia

    en.wikipedia.org/wiki/Blockly

    Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages (VPLs) and editors. A project of Google, it is free and open-source software released under the Apache License 2.0. [2] It typically runs in a web browser, and visually resembles the language Scratch.

  7. Compilers: Principles, Techniques, and Tools - Wikipedia

    en.wikipedia.org/wiki/Compilers:_Principles...

    Compilers: Principles, Techniques, and Tools [1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text. [2]

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  9. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Programming

    The first volume of ‘The Art of Computer Programming’, ‘Fundamental Algorithms’, took five years to complete between 1963 and 1968 while working at both Caltech and Burroughs. Knuth's dedication in Volume 1 reads: This series of books is affectionately dedicated to the Type 650 computer once installed at Case Institute of Technology,