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JSON is a popular format for exchanging object data between systems. Frequently there's a need for a stream of objects to be sent over a single connection, such as a stock ticker or application log records. [1] In these cases there's a need to identify where one JSON encoded object ends and the next begins. Technically this is known as framing.
The format is best suited for small data chunks that don't exceed a few megabytes and can be loaded/sent into a memory right away and therefore is not a streamable format. [9] The library doesn't provide compression out of the box. The format also isn't well supported in non–object-oriented languages (e.g. Fortran). [10]
With such notation (constraints on parameterized types using information object sets), generic ASN.1 tools/libraries can automatically encode/decode/resolve references within a document. ^ The primary format is binary, a json encoder is available. [10] ^ The primary format is binary, but a text format is available.
JSON (JavaScript Object Notation, pronounced / ˈ dʒ eɪ s ən / or / ˈ dʒ eɪ ˌ s ɒ n /) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of name–value pairs and arrays (or other serializable values).
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
A separate product Saxon-JS [39] offers XSLT 3.0 processing on Node.js and in the browser. xjslt is an open-source XSLT 2.0 compiler for JavaScript supporting Node.js and the browser. Xalan is an open source XSLT 1.0 processor from the Apache Software Foundation available for Java and C++. A variant of the Xalan processor is included as the ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.