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Business. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. (ISBN 978-0062651235) by Jason Schreier. Business & Legal Primer for Game Development. (ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd. Changing the Game: How Video Games Are Transforming the Future of Business.
Michael Crichton. John Michael Crichton (/ ˈkraɪtən /; October 23, 1942 – November 4, 2008) was an American author, screenwriter and filmmaker. His books have sold over 200 million copies worldwide, and over a dozen have been adapted into films. His literary works heavily feature technology and are usually within the science fiction ...
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Oliver Bowden. ISBN 978-1945210280. Prequel novel to Assassin's Creed Origins. Assassin's Creed: Odyssey. Gordon Doherty. ISBN 978-1405939737. Ace Books. Novelization of Assassin's Creed Odyssey; follows the story of Kassandra, the female protagonist of the game. Assassin's Creed: The Ming Storm.
Ernest Gary Gygax (/ ˈɡaɪɡæks / GHY-gaks; July 27, 1938 – March 4, 2008) [2] was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention.
Ralph H. Baer. Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer. Baer's family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter. Through several jobs in the electronics ...
0-7615-3643-4. OCLC. 47254175. The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, [1] it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games. [1][2][3][4]
e. The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.