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  2. Virtual Physiological Human - Wikipedia

    en.wikipedia.org/wiki/Virtual_Physiological_Human

    The Virtual Physiological Human (VPH) is a European initiative that focuses on a methodological and technological framework that, once established, will enable collaborative investigation of the human body as a single complex system. [1][2] The collective framework will make it possible to share resources and observations formed by institutions ...

  3. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [1] A male and a female cadaver were cut into thin ...

  4. BioDigital - Wikipedia

    en.wikipedia.org/wiki/BioDigital

    The simulator is an interactive teaching tool designed to train surgeons in developing countries on cleft lip and palate surgical repair. BioDigital and Smile Train received an award for Outstanding Achievement in Modeling & Simulation by the National Training Simulation Association in December 2013. [ 19 ]

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation is the standard way to animate characters or mechanical objects for a prolonged period of time. It is commonly used by video game artists and in the film industry, and can also be applied to mechanical objects and any other objects made up of rigid elements and joints. Performance capture (or motion capture) can speed up the ...

  6. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or digital human) [1] is a software fictional character or human being.Virtual human have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing industry, telecommunications ...

  7. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    Firstly, mesh surfaces depicting human anatomy can be conveniently obtained from real patient images or commercial human anatomy mesh models. Secondly, the polygonal mesh-based phantom has considerable flexibility in adjusting and fine-tuning its geometry, allowing the simulation of very complex anatomies.