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  2. FIFA World Cup video games - Wikipedia

    en.wikipedia.org/wiki/FIFA_World_Cup_video_games

    The World Cup classic mode is also an interesting feature, with classic black and white sepia-toned graphics and commentary by Kenneth Wolstenholme creating the feeling of watching an old World Cup game. The playable teams also included several nations that did not qualify for the finals, but were considered too important to exclude.

  3. Neo Geo Cup '98: The Road to the Victory - Wikipedia

    en.wikipedia.org/wiki/Neo_Geo_Cup_'98:_The_Road...

    The only difference is teams to reflect the World Cup, kits again to reflect the World Cup, and players to resemble squads from the World Cup (teams that did not qualify use line-ups from friendly games and qualifiers). Its slogan is "We got the kick". Unlike its arcade counterpart, the Neo Geo version tries to be more of a soccer simulation game.

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  5. World Cup 98 (video game) - Wikipedia

    en.wikipedia.org/wiki/World_Cup_98_(video_game)

    World Cup 98 is a football video game released in 1998 to coincide with that year's FIFA World Cup football tournament, developed by EA Canada and published by Electronic Arts under their EA Sports label. It is the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997.

  6. 2002 FIFA World Cup (video game) - Wikipedia

    en.wikipedia.org/wiki/2002_FIFA_World_Cup_(video...

    The PlayStation 2 version of 2002 FIFA World Cup received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [43] indicating sales of at least 200,000 copies in the United Kingdom. [44] The game was an immediate hit in Italy, with sales of 90,000 units across all platforms within one day of release ...

  7. Association football tactics and skills - Wikipedia

    en.wikipedia.org/wiki/Association_football...

    The following examples combine technical coaching observations with championship play descriptions at the World Cup level as in Brian Glanville's World Cup, (1994). [44] The written descriptions are diagrammed for the reader to better understand various football tactics and skills as they are applied in the real world, at the highest levels.

  8. Sensible Soccer - Wikipedia

    en.wikipedia.org/wiki/Sensible_Soccer

    It was designed by Jon Hare and programmed by Chris Yates, who adapted the gameplay format of arcade video game Tehkan World Cup (1985) while adding their own elements to create MicroProse Soccer. Hare and Yates went on to use MicroProse Soccer as the basis for Sensible Soccer in 1992, making further improvements to the gameplay. [6] [7]

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