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  2. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.

  3. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Also available from Blake Stone: Planet Strike source release; earlier versions in Hovertank 3D and Catacomb 3-D source releases, and further developed in Rise of the Triad source release id Tech 1: id Software: 1999-10-03 Yes: Yes: Yes: No GPL-2.0-or-later: Known as the Doom engine, originally used for Doom, Doom II, and clones. Heretic and ...

  4. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    An open-source video game, or simply an open-source game, is a video game whose source code is open-source. ... As PC gaming began to emerge in the late 1980s, ...

  5. List of free PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_PC_games

    June 11, 2005 (Open-source release) Free and open-source [46] Within a Deep Forest: World Golf Tour: World of Tanks: Wargaming: Wargaming Simulation Microsoft Windows March 2011 Free to Play World of Warplanes: Wargaming: Wargaming Simulation Microsoft Windows November 2013 Free to Play World of Warships: Wargaming: Wargaming Simulation ...

  6. Category:Open-source video games - Wikipedia

    en.wikipedia.org/wiki/Category:Open-source_video...

    Pages in category "Open-source video games" The following 200 pages are in this category, out of approximately 242 total. This list may not reflect recent changes .

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...