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  2. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The product can be generalized in various ways, using the orientation and metric structure just as for the traditional 3-dimensional cross product; one can, in n dimensions, take the product of n − 1 vectors to produce a vector perpendicular to all of them.

  3. Seven-dimensional cross product - Wikipedia

    en.wikipedia.org/.../Seven-dimensional_cross_product

    In three dimensions the cross product is invariant under the action of the rotation group, SO(3), so the cross product of x and y after they are rotated is the image of x × y under the rotation. But this invariance is not true in seven dimensions; that is, the cross product is not invariant under the group of rotations in seven dimensions, SO(7).

  4. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  5. Pseudovector - Wikipedia

    en.wikipedia.org/wiki/Pseudovector

    To paraphrase Baylis: Given two polar vectors (that is, true vectors) a and b in three dimensions, the cross product composed from a and b is the vector normal to their plane given by c = a × b. Given a set of right-handed orthonormal basis vectors { e ℓ}, the cross product is expressed in terms of its components as:

  6. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    The group SO(3) can therefore be identified with the group of these matrices under matrix multiplication. These matrices are known as "special orthogonal matrices", explaining the notation SO(3). The group SO(3) is used to describe the possible rotational symmetries of an object, as well as the possible orientations of an object in space.

  7. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

  8. Hodge star operator - Wikipedia

    en.wikipedia.org/wiki/Hodge_star_operator

    The Hodge star relates the exterior and cross product in three dimensions: [2] = =. Applied to three dimensions, the Hodge star provides an isomorphism between axial vectors and bivectors , so each axial vector a is associated with a bivector A and vice versa, that is: [ 2 ] A = ⋆ a , a = ⋆ A {\displaystyle \mathbf {A} ={\star }\mathbf {a ...

  9. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    One can in n dimensions take the product of n − 1 vectors to produce a vector perpendicular to all of them. But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions. [10] The cross-product in respect to a right-handed coordinate system